Before you immediately go and -1 or insta-deny this suggestion for tampering with the stable map Garnet is currently using, hear me out; the map isn't perfect. It's great, but it could be better. I'm not looking to suggest a series of major changes that will alter the gameplay flow, but rather some minor fixes that will encourage more creative building and realistic RP. These suggestions aren't in any particular order, just what I thought to record at the time. Rest assured each of these have been made with enjoyability and ease of use in mind, in that they aim to simplify the building process for new players, and also allow more experienced players with the opportunity to create more creative bases. I'll try to keep each of these short, because we all know how much fun reading is. Please let me know if there is any trouble viewing the images. Spoiler: Police Department So since the PD is one of, if not the most crucial bases in downtown, I'd like to suggest a simple change to the building: Remove this small room inside the main PD area. The only reason it exists is to provide a room to successfully hold the bank during a raid, and since that feature has now been removed, the room only inhibits the Mayor from building decent bases to fend off frequent PD raids. Spoiler: Gas Station The gas station is a puny, pitiful building that has almost no appeal for building in, and is part of the reason why the suburbs is such a little used area. I recommend the building is extended outward towards the street by a good amount, such that a base is able to be built inside without completely taking up the entire room. Spoiler: Slums "Drug Base" The large base in the middle of the slums is a common spot for people to build, as it is somewhat detached from the main populated areas, making it a good place to farm printers or drugs. At the same time, many of the smaller rooms on the lower level are unused, due to the fact that they inhibit people from building anything inside. These two rooms should most certainly be combined into one, so that they can be built in to a reasonable degree. Spoiler: Old Spawn Double-Door Base This base in old spawn could be adjusted to provide more building space. Perhaps remove the small room on the left, or move the front doorway more to the right, in order to create more space for basing. Spoiler: Fountain Parking Lot This large empty space in the corner of the downtown fountain area is an excellent space for hobo building, but this is an isolated location that does little more than allow people to shut themselves off from the main downtown action. I recommend that another building is placed in this space, because areas to build in in downtown are already sparse as it is. Spoiler: Ghetto Left Building The furthest left building of the 3 typically referred to as the ghetto is more or less a copy of the one on the right. Why not extend the building into the street, and create a larger, more open building for gangs to congregate in? Spoiler: Ghetto Right & Middle Buildings In a similar position to the building looked at above, there could be some work done on this as well. I recommend removing the middle building, is it is mostly just an empty, unused filler spot, and extend the rightmost building over, until it occupies the space of both. Spoiler: Opposite PD Space The unused yellow wall across from the PD is completely empty, which comes as a surprise, considering how valuable a building space in downtown is. The only thing the space is useful for is roof building if you own the hotel penthouse. Why not use the space to create some sort of apartment, with multiple floors? Spoiler: Fountain Into-wall Buildings The two bases in the downtown fountain sphere are on two sides of a die; one is used frequently, while the other is completely ignored because of how small it is. I'd recommend that the left building's wall is moved in closer, and that the right one is extended to provide more space. Spoiler: Brown Industrial Warehouse So the brown base in industrial is highly appealing due to it's massive size. The only issue is, the transition between the two main rooms is inhibited by a small room. This room should be removed, as it only creates a staging space for raiders to camp without any threat of being attacked. Spoiler: Suburbs Garage Base So the double story garage base in the suburbs is nice, the only complaint I have with it is that the backyard is almost completely unused when basing, most people either propblock off the backdoor or just ignore it altogether. I recommend it is either removed entirely and to make a much larger base, or extend the base backwards a decent amount. Spoiler: Suburbs "Realistic" Base This is disputably the worst building on the map, it's compressed, difficult to build in, and really doesn't have any upsides at all. First, the backyard is a completely unreasonable waste of space. Either extend the back rooms out much more, or remove the backyard altogether and put in an additional building. That's my suggestion. Also, I recommend removing this wall, to connect the two rooms on either side. Those are all my suggestions. Thank you for taking the time to read this. Please remember to include proper reasoning with your vote.