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Showing content with the highest reputation on 11/22/2021 in Posts

  1. Weapon Balancing Defibrillator Reduced to 1-use per life due to the fact I was not able to remove the ability to re-spawn players without explosives in a reliable way ( @time is smarter than me but sick, I tried removing a table of explosives from their loadout on spawn, but it did not accept table or table converted to string :^) didn't want to make a for loop because optimization for every players' spawn) Infantry First Aid Kit Reduced holstering time as it created conflict with the mild delay on switching weapons Elastic Cuffs Sped up cuff time to be reflective of what I updated the Commander Cuffs to do prior to the switch for elastic Faction Color Codes New color schemes assigned (user requested) Delta Force Badri 313 Blood Unit Staff System Permissions Corrected permssionsets for Head Gamemaster/Head Admin Removed /endwar command from GameMaster, added for Head Admin Logging Added support for handcuff logging Added support for Communications logging
    6 points
  2. https://trello.com/b/slV63OYG/garnetgaming-militaryrp Welcome @bishopil, @Theos, and @Proggy onto the Garnet MRP Trello. Within 24 hours we've got more update notes than we've had in weeks thanks to you guys, so keep it moving We all appreciate your work. Weaponry The Tear Gas Created US variant (Geneva Compliant Nerve Gas) Sig Mini Due to some weird file overlapping the Sig had 2 different stat lists to pick from (one of which was compliant with the current state of the server, and one that was not) at some hiccups it looks as though the server chose to swap between which file it reads. I have renamed the correct swep to sig_552 and it entirely remedied the issue. Sorry for Badri having a broken weapon to play with Ammo attachments removed. New stats are identical to the Scar Light Mac 11 Everybody's whining for a nerf, saying it's twice as good as the FMG, when in fact, the stats are in every way WORSE (fmg on the left, mac11 on the right) Nerfed it just because Theos/Bishop would not quit whining about this one issue. Added recoil and lowered firing rate from 1200 to 1000 for more stability, damage reduced from 24 to 23 as to not allow 4-shots Class Changes Loadout Delta Force T3 frag grenade replaced with Tear Gas (Infiltrator Nerve Gas equivalent) Green Beret T3 was given a Flash Bang Ranger Ghost and T2 were given a smoke grenade Delta Force P90 swapped out with UMP-45 P90 is now available and unused - given a major buff Slots Taliban Army : Machine Gunner - Changed to infinite slots Taliban Army : Scout - Changed to infinite slots Taliban Army : Officer - Changed to 10 Badri 313 : Vanguard - Changed to 1 slot Badri 313 : Sentry - Changed to 3 slots Badri 313 : Vandal - Changed to 2 slots US Army : Drill Instructor - Changed to 10 slots US Delta Force : Combatant - Changed to 3 slots Squad System AAF/AFSOC granted their own squadrons Commands Removed /demote command Scoreboard Sorting reverted to 'by faction' as opposed 'by score' Edit: and how could I forget, current map progress
    1 point
  3. Still working hard at making this map complete for you guys, would be awesome to see some appreciation and activity back on the server in the meantime Please bare in mind the map was compiled without proper lighting/shadows or a 3d skybox at all, this is a very quick preview, and textures/lighting will look vastly different on the final version
    1 point
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