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  1. This update is bizarrely long so I will try to compress the information as much as I can, alot of items were also forgotten about, so don't be surprised if there's more new things in-game to discover Character Skill Station Albeit with a currently broken UI, the server's skill tree has been added in This is where players can spend their in-game Skill Points gained by leveling up, in order to evolve their character Upgradeable perks include max health, armor, and movement speed LFS Ship Repair Droid Entity added to the server + Modeled Droid Army Event NPCs and Player Classes alike were updated with a new dedicated CIS weapon pack This pack features the same HD models the rest of our weaponry was updated to Coruscant Guard Jailer NPC has been added in order to process arrests Plo Koon Given a new schwifty model Event NPCs Weapons were fixed (previously broken due to the removal of the original TFA weapon pack) Fixed the issue of NPCs dropping their weapons Increased NPC visibility range Door System Disabled DarkRP's default door system Please are no longer able to interact without doors (other than pressing E to open) Medical Certification Med Kit As opposed to healing 1 HP per tick, I have instead made the SWRP Med Kit give a player 1% of their HP per tick For new players with a HP size of 100, this means 1 HP per tick like in the past, for players with some skill-tree perks and 300 HP, this means 3HP for tick and finally, for a Jedi with 5,000 health, this means 50 HP per tick Events Added new event type - Radio Tower CIS Jam Event intervals was reduced to 60 minutes instead of 90 minutes (GMs can always veto event via /endevent) Miscellaneous Removed HL2 vocal lines when typing in chat Quiz can only be completed once in order to gain a whitelist, after initial completion, players will instead have to get manually trained /sit command implemented for Staff 212th Paratrooper given a proper loadout Pilot Squadron given a proper loadout F4 menu updated with SWRP relevant commands Removed computers from being a purchaseable good in the F4 menu
    15 points
  2. A short notice to players who are not members of CloneWarsRP and appear to be upset about the amount of attention this server has been getting... I'd like to ask for you to please take into consideration the fact that CWRP is a breath of fresh air for me, after doing MilitaryRP and DarkRP for almost 10 years now, and largely being burnt out from the routines of editing maps, weapon configs, and alot of repetitive motions. I am still very much interested in updating our other servers (and I have been) but at this exact moment, ensuring our community thrives and grows within Garry's Mod is my priority, and CloneWarsRP is temporarily my primary focus as we are able to reach out to a new audience. Not only that, but I'm trying to bring CloneWarsRP to be on-par with our other servers in a months period, whereas our other servers were gradually brought up over YEARS times. Coruscant Guard Handcuffs Players will no longer be able to break out of handcuffs Handcuffing players will now occur instantly, and there's no need to chase offending players Dragging power has been improved as to disallow other players from throwing CGs off-course Simulations Room Out with the old, in with the new Upon entering the Sims room you will be welcomed by a large projector displaying the options available for the simulations room Once a sim is claimed by a player (possibly locking to officers only in the future) A selection of available Sims will appear: Once selected a sims, chat will print a message Upon completion and as to allow new players to parttake in sims, the following will print once a user has reported back: EDIT: THIS PORTION OF THE UPDATE WAS DELAY TO A LATER TIME, I SPENT AN UPWARDS OF 5 HOURS TRYING TO FIX AN ISSUE IN REGARDS, AND COULD NOT. Package Delivery A fun, passive way to earn cash and XP for new players looking to learn the map Approach the local ARF Mailman located next to the Hall of Fame entryway Server Optimization A general optimization patch has been pushed, targeting NPCs and their performance. As opposed to looping through all living NPCs at an interval, I have instead decided to allocate their unique attributes on spawn. This means NPCs spawned through different means other than those located in my own addons may be somewhat broken until I fix them for each specific implementation. Context Menu After a literal 8 hours of trial and error investigating what's causing a conflict in our server's code, I have magically found the addon and fixed our context menu You can now easily whitelist people by simply holding C and right clicking their playermodel additionally, I've re-enabled the halo effects that takes place when a player is highlighted via the context menu This feature may be FPS intensive, but hardly used so it should not cause a major issue Prop Pack An additional ~90MB (uncompressed) worth of models has been added onto the server All models were ported over from Clone Wars Adventures and may be used by many systems, IE: cooking quest
    13 points
  3. Thank you to everybody who beta tested ~200 unique players reaching 66 players at peak Optimization Lag on beta testing was unbearable As such, some addons have been partially rewritten for optimization Public addons were upgraded to remove "Digital Right Management" systems as to spare server bandwith and CPU usage Tickrate was dropped significantly as it should not matters significantly in a PVE server (unlike MRP's PVP) Events Re-created every mission type on the server as per @Ziggy's request to have them more RP oriented Events will no longer carry an OOC hud presenting a scoreboard/most kills, as well as CIS equipment health (IE: MTT's Health Bar) Instead, the events will start randomly, unreported, and will go on until discovered. Once discovered, AI will notify the server with a brief message, examples: Upon destroying the Events' objectives, the NPCs will persist for minutes after the event depending on server's CPU usage, and if lower population count, they will persist until eliminated. /endevent command added to forcefully end event if GM is hosting a 'real' event Current Event Types: Village Distress Difficulty: HARD Player:NPC Count - 1:1 Radio Tower Jam Difficulty : EASY Player:NPC Count - 3:1 Gonk Droid Recoded Droid will no longer play a sound upon press your activate key (E) but rather when receiving ammo The ammo limit has been set to 10 clips (~450-500) reserve ammo for rifles and pistols (Primary, Secondary) The ammo limit has been set to 4-5 for grenades (Accessory) Miscellaneous Team Chat Implemented 'U' teamchat for all factions to use in order to communicate Gamemaster System Set an exception to Lead Admin > Manager > Superadmin from having to go on duty from spawning items Allowed all GMs to spawn SENTs (scripted entities) Commands !discord will print GarnetGaming's Discord link !content will print the official Content Pack's link and copy to clipboard if on chromium!
    13 points
  4. UPDATE STILL UNDERWAY - HAD TO POST THE THREAD AS I'M WORRIED ABOUT MY CACHE ERASING PROGRESS TODO: LOOK INTO SKINNING WEAPONS VIA VENDING MACHINE TODO: GOLDEN/SKINNED WEAPONS FOR CREDIT REWARDS AND DONATION SHOP Police Officer Playermodel has been changed from a Combine Soldier in a Civil Protection [M] model *NEW* Adept Officer Level Requirement: 15 Prestige: 1 Loadout: P229R, Climbswep Abilities: 5% passive speed increase Playermodel has been changed from a Combine Soldier in a Civil Protection [F] model *NEW* Police Exterminator Level Requirement: 23 Prestige Requirement: 1 Loadout: P229R, M60 Machine Gun Abilities: 5% passive speed increase Playermodel has been changed from a Combine Soldier in a Civil Protection [F] model Crack System Changed out CS:S dependent plant model (with broken physics) for a simple cardboard box Crack system was given a further 15% XP buff (previously 170% of "street value", now 195%) Cigarettes If smoking cigarettes while your player is already ignited, you will burn to death Emotes Implemented additional emotes from SWRP into DarkRP Pointing SWEP, Improved Middle Finger, High Five, Crossing Arms (front of body), Crossing Arms (rear of body) Black Market Dealer Frag Grenades (HL2) have been replaced with Frag Grenades (M9K Pack) Crowbar Re-created the SWEP using our servers' modified M9K base, testing will be taken care of by myself or @Proggy before implementation
    12 points
  5. This update started 10 days ago, and I've decided to make one large mega-thread of all the changes Automated Event System Intervals Automated events will occur every 60 minutes (Previously 90) Radio Tower Jam Objective: Destroy CIS jammers Difficulty: MEDIUM Location: Radiotower Village Made vultures lavitate in the air so they no longer look silly just sitting in the air still as a brick https://i.gyazo.com/ac82be52289a9bda95d4bbfd9e292c64.mp4 TODO: implement sound bytes for them to be playing, pitch of the engine sound will be indicative of their health Hill Formation Objective: Destroy CIS Droid Dispensers Difficulty: Large Location: South of Outpost Zeta Character Skill Station Repaired UI after many hours of work, while at it, converted it to be full-screen NPCs Disabled the drop of weapons of Event NPC classes and GM spawned NPC classes Increased visibility range of NPCs to the maximum source allows with default NPC class Buffed XP from killing NPC - from 10 to 30 (300% increase) and given VIPs further buff to 40 (400% increase) NPCs no longer bleed when shot, but rather have a rare mechanical spark Made missions NPCs NPCs 10x more obnoxious by abruptly yelling some droid shit (ROGER ROGER, PREPARE TO FIRE) Chat Module OOC Set OOC chat color to white COMMS COMMS will now be displayed as [Republic COMMS] when playing as Navy Implemented /RP chat to be used as a global chat /me for event purposes displaying information all players would know in-character RP HL2 voicelines were removed from the server (IE: when you type hax or oops into chat) Salute Utilizing the command /salute will display the salute animation and automatically triggers the command /me salutes Bow Utilizing the command /bow will display the bow animation and automatically triggers the command /me bows Additional /act commands /Regroup /Halt /Forward /Becon Classes Rho Squad Assigned Rho Squad's loadouts - utilizing reworked pack 212th Assigned 212th Paratrooper's loadout - utilizing reworked pack Limited 212th Executive Officer and Commanding Officer slots to 1 (previously 2) Seventh Squad class limits reduced to 2 (previously 3) Coruscant Guard Added /911 and /cg chat in order to contact CG for assistance 327th Demolitionist class has been assigned the Ping Launcher (RPG) Pilot Squadron Set job color-code to purple (previously grey) 91st Nerfed Trooper's Valken down to 45 damage (previously 95) Implemented fully functioning BARC Speeder RANCOR Assigned Commanding Officer an additional playermodel to choose from 501st Corrected permissions for 501st's access to keycards Jedi Added an additional ~40 hilts for Jedis Enabled movement while attacking to all Lightsaber variants Re-implemented lore sabers to allow for skill-tree progression Miscellaneous GameMaster player cap was removed (previously 5) Fixed issue with Quiz system disallowing players from taking the quiz again once failed Reuploaded Navy models (original author had taken them down) Advanced Dupe 2 has been added for GMs to quickly set up event prefabs Added an ammo crate for players to be able to buy ammo throughout events All Heavy classes were given 200 HP Given meditation XP gain a substantial nerf Repaired all whitelist permissions for staff and officer/commanders alike Toolgun is now completely silent when used by GMs
    11 points
  6. Big thank you to @special, @AlexConway for ideas, testing, and organizing portions of this update to be released in a 24 hour window! Also thank you to @Oboshi, @Remake and a few more for getting on the test server and checking out if everything is in working order [1/18/2022] The release of Jedi classes! Skill Tree Point Resetting Following some very directed bitching by @Ozzy which I couldn't deny made sense, I have fixed the Skill tree to assign you Skill Points based off your level, versus based off how many skill points you have. This will eliminate the discrepancy between old players who did not earn XP points for every level, as well as ancient players who have hundreds of points. Custom Skinned DC15As Yes I spent many hours on this and paid another developer a fee to get those ported into unique SWEPs, but also, you know it's a good update when this is the least interesting portion of the update post Available Paths Trooper Availability: ALL Targeting all base stats (IE: Health, Speed, Armor) Jedi Council Availability: Lore Jedi Targeting forcepowers and Devastators Way of The Force Availability: All Jedi Basic Forcepowers Path of the Consular Availability: All Jedi Basic Forcepowers Forms Availability: All Jedi Dueling Stances Path of the Guardian Availability: All Jedi Basic Forcepowers Path of the Sentinel Availability: All Jedi Basic Forcepowers The Forbidden Path Availability: Jedi Master & Lore Jedi Advanced Forcepowers NEW FORCEPOWER Diamond Flurry Milder version of Diamond Strike allowing for shorter bursts and high mobility
    9 points
  7. Classes *NEW* Ahsoka Tano Ahsoka's Tano lightsaber SWEP has been created Special: Dual Wielded Access to Path Trees: Guardian, Consular, Forms, Way of the force, Forbidden Forcepowers: Crippling Slam, Force Breach, Adrenaline, Force Reflect, Valor (ty @AlexConway) (pretend the isn't wielding 2 different colors for my own sake, ty) 2nd Airborne Company Handcuffs have been removed from the following classes: 2nd Airborne Company : Rifleman 2nd Airborne Company : Jet Trooper 2nd Airborne Company : Paratrooper ARC Complete Restructure into Anakin Skywalker Additional playermodel added to loadout Jetpacks Removed my ape solution of a customized rocket-boots addon, slapped to your back, and replaced with a more modernized solution including an additional bodygroup attached to a player, along with finite fuel as to disallow players from abusing the JetPacks Skill Tree Dual wielding has been added to Tree 'Forms' for 3 skill points Hilts Extra hilts have been added to the server, courtesy of @special 94 Total New Hilts 2 Lore Hilts 32 Double Hilts 32 Single Hilts 14 Exotic Single Hilts 7 Exotic Double Hilts 7 Dark Double Hilts Scoreboard Fixed certain staff ranks from showing up as non-stylized versions leadmoderator > L. Mod seniormoderator > S. Mod leadadmin > L. Admin senioradmin > S. Admin Misc Quest System Potentially fixed issue with Quest System causing player data to corrupt when data is saving while a player disconnects Coruscant Guard All cuffs are now re-useable, meaning, once you detain a player, you do not have to respawn in order to do so again Gamemaster Prop limit has been raised from 50 to 125 Donator Weapons DE-10 compensation All buyers were given dual DC-17S
    8 points
  8. Skill Tree Forms tree is now available for non-lore jedi classes Arrest System CGs may simply cuff and drag a member on the server towards a jail cell at the brig, and they will automatically be arrested, printing the following into chat for log-keeping Jedi Order Jedi Padawan, Knight and Master classes have been replaced with path-specific classes, IE: Guardian, Consular, and Sentinel Fixed fall damage script - now disallowing lore jedi and jedis in general to take fall damage Mace Windu's lightsaber color is now ever so slightly more Mace Windu lightsaber's color
    7 points
  9. WHEW haven't seen one of those in awhile... US Playermodels Massive thank you to @special for taking the time to grab all of US's playermodels and condensing it into one playermodel pack for our server. This step saved me hours of headache, and also reduced the load times for everybody else playing the server. Plus, did a way better job than I ever could as demonstrated in his screenshots: US Elite : Joe Biden & US Elite : Barack Obama Sub-classes implemented for all Cachet owners! WAC Aircrafts Permanently enabled Aircrafts receiving damage Weaponry PPSH-41 clip size has been reduced from 70 to 50 Keys Removed knocking ability as to prevent mingy recruits GM NPC Tool NPC Controller, NPC Follower, NPC Health, NPC Notarget, NPC Proficiency NPC Relationships, NPC Spawn Creator, NPC Viewcam, Advanced NPC Relationship Manager NPC Spawn Creator, NPC Patrol Route Animations Re-enabled act commands as well as implemented a patch directly from StarwarsRP (as promised, alot of the cool changes on SWRP will make their way to MRP ) PRETEND THE TROOPER IS A US ARMY RECRUIT FOR ALL INTENTS AND PURPOSES Salute Utilizing the command /salute will display the salute animation and automatically triggers the command /me salutes Bow Utilizing the command /bow will display the bow animation and automatically triggers the command /me bows Additional /act commands /Regroup /Halt /Forward /Becon Administration Head Admin > Lead Admin Head Moderator > Lead Moderator New Ranks : Senior Admin & Senior Moderator Stepping stone ranks have been added, resulting in a structure that looks like so: Trial Moderator > Moderator > Senior Moderator > Lead Moderator Trial Administrator > Administrator > Senior Administrator > Lead Administrator > Manager > Super Administrator
    6 points
  10. broo finally new grenades…. nicee. time to murder some cops
    4 points
  11. Change List Fixed missing NPC models from switching to Special's PM pack Corrected aircraft spawn (US base) as to prevent Aircrafts from taking unnecessary damage Aircrafts engines had their Engine health buffed from 100 to 1000 and rotors from 20 to 100 (top rotor at 200) Commander Cuffs are reusable - meaning, once you uncuff a player, your player receives his handcuff swep back Defibrillator has been added back to US Army and Taliban Army Support Max health regeneration set to 35 after being split between you people telling me to cap it at 35 and 100 GMs can no longer target doors due to extensive retardation
    4 points
  12. 3 points
  13. Thanks for working so hard I’m still rather new to the community but I’ve loved every second of it I cannot wait to be apart of what’s to come for everyone who is willing to put in the work can’t wait to see what’s new ima hop on here soon to check it out
    3 points
  14. Thank you for force setting my Forums Profile Picture lolol.
    3 points
  15. Garnet Gaming FiveM Garnet and I are seeking individuals from within our community that have prior experience on FiveM servers. There's been numerous requests over the years for Garnet Gaming to expand into FiveM, and we would love to move things along to fulfill that request! If you would like to join our team & help us launch a Garnet Gaming FiveM server, please respond to this thread and elaborate on your experience with FiveM. We are looking for: Developers Managers Law Enforcement Moderators Devoted FiveM players with great ideas If anyone wants to privately share their development portfolio or other previous experience for any reason, do not hesitate to PM me on forums or Discord!
    3 points
  16. 3 points
  17. Absolutely in a future map revision, just not in the current map, as that is quite literally impossible.
    3 points
  18. Happy New Year Everyone! I hope yall are doing great and living life to the fullest. Just know that no matter what happens, everything happens for a reason.
    3 points
  19. Comes down to whenever things are posted here: https://trello.com/b/Co99BSvC/garnetgaming-starwarsrp
    2 points
  20. bring camera back to /credits plz also its 2022 now btw
    2 points
  21. Wow this is a LOT of nuts stuff... Metrocop obviously GOATed but gold weapons and skins too? Crowbar? M9k frags? New CP classes? This sounds like it will be a lot of fun. Thanks for the update and looking forward to seeing it when it drops!
    2 points
  22. just thought you might wanna know - https://garnetgaming.net/forums/index.php?/topic/19276-kitkat7261s-ban-appeal/
    2 points
  23. This sounds gas not going to cap with any of you, im hyped.
    2 points
  24. WOOOOOOOOOOOOOOOOOOOOO CROWBARRRRRRRRRR MY BELOVED IS FINALLY MAKING A RETURN POSSIBLY
    2 points
  25. awesome, did you happen to fix VIPs/Titans not being able to switch to Jedi classes?
    2 points
  26. 2 points
  27. NOW YOU'RE NO LONGER 7 POINTS BEHIND. ENJOY BEAUTIFUL SOUL please let me know it works. edit: just realized this requires another restart as I forgot to upload the lua file
    2 points
  28. Hey man I didn’t bitch to you since the first day I already made peace with being 7 points behind but I love seeing the change amongst the rest of the update.
    2 points
  29. holy shit thank you so much, i fucking love you for this update good update g man
    2 points
  30. All you had to do is listen and not ban evade another time? you couldn’t learn the first time?
    2 points
  31. Hello its Lox! Just on a chromebook just at school, made the account to keep up on whats happening on garnet gaming LMFAO
    2 points
  32. The new event system sounds great Can't wait to try it out for myself.
    2 points
  33. Yes, that is quite literally why I made exactly 8 new skins, to replace the 8 outgoing skins that were removed. lol
    1 point
  34. 1 point
  35. Huge thank you to @AlexConway, @Proggy, @bishopil, and @special We created something @special for you people, and i'm here to share a SMALL chunk of it Follow our progress over at https://trello.com/b/Co99BSvC/garnetgaming-starwarsrp OPEN BETA STARTS AT 12/28/2021 GRAND OPENING CURRENTLY SET TO 12/31/2021 Classes & Factions A little sneak peek Missions Multiplayer Faction-exclusive quests available throughout the map for Multiplayer completion Singleplayer As well as Single-Player storylines for you to complete and gather materials Qualification System No more exclusive piloting faction and dedicated Medical/Engineer Classes Simply complete missions and tryouts in order to unlock exclusive content such as the spawning or aircrafts, or medical equipment. Including a HUD indicator of your current Certifications
    1 point
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