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Showing content with the highest reputation since 06/30/2022 in all areas

  1. UPDATE: Almost finished with this... update.. Seeing amazing results that I did not even expect StarwarsRP results: BEFORE 1:58 for server to prepare files (first step of server startup) 4:12-6:31 minutes to full server startup time DEPENDING ON EVENT MAP 3:00-5:00 to connect depending on the system AFTER 1:13 for server to prepare files (first step of server startup) 2:32-3:51 minutes to full server startup time DEPENDING ON EVENT MAP 1:50-3:00 to connect depending on the system MilitaryRP results: BEFORE 0:43 for server to prepare files (first step of server startup) 1:53 minutes to full server startup time 1:50-3:00 to connect depending on the system AFTER 0:29 for server to prepare files (first step of server startup) 1:08 minutes to full server startup time DEPENDING ON EVENT MAP 1:15-2:00 to connect depending on the system
    9 points
  2. Hello everybody, I will be dedicating the entirety of the next 2 days (HOPEFULLY LIVE ON JULY 1st) to compress all data across our servers, as to lead to quicker server start-up and connection time. This means I'll be manually creating packs for each server you will be downloading, consisting of all the weapons on our server, as well as all our models in one large 2-3GB download, as opposed to many smaller downloads sizing at 10-100MB each. The downside of this is if your client fails to download one file, you will likely be missing heaps of content for the server, as opposed to an occasional error here and there which users currently experience when they may fail to download a file for the server on first join. A very strong upside for the 95% of people who download the files without issues, I expect to be able to connect to a server like MilitaryRP in as little as 2 minutes, as opposed to 3-4. StarwarsRP people I also am expecting a range of 2-3 minutes, as opposed to 5-7. When it comes to DarkRP, I will unfortunately be having to keep things mostly as-is, because our server heavily relies on files users should already have downloaded, IE: the ever famous M9K weapons pack, leading to the "NO DOWNLOADS" tag.
    9 points
  3. More like the StarwarsRP server is trying to start with 500 addons, and our host has a flawed system he doesn't even understand/can't shut off which determines the server as "offline" while it's half way through loading our addons -_-
    2 points
  4. Simple enough, these are the cars we use lol https://steamcommunity.com/sharedfiles/filedetails/?id=140550510
    1 point
  5. 1 point
  6. Could you post a official add on list for city rp if you do not intend to compress those? Whenever I join some of the cars are errors and unfortunately despite spending hours troubleshooting I have not found a solution to this yet, and I am unsure what addon you use so I cannot download it directly
    1 point
  7. Had enough of “Hey Garnet, what’s the link for the content pack?”
    1 point
  8. can’t have shit in Winnipeg
    1 point
  9. I’ve played half a dozen or so wars on this iteration so take this with a grain of salt. A) I feel like people aren’t taking advantage of the vehicles and reduced cooldown you’ve given them. With that short of a timer, officers can basically spawn a car every time they die. I’d say that this should be held off for the time being until it is skull fucked into every officers head that they should be utilizing cars almost every respawn unless they are going into the Tunnels. B) 100% C) 100% NEW SHIT D) It would be cool if you could allow the Battering Ram given by the Breach & Clear cert to interact with the base gates. ie: you can open the shut gates for a raid or operation with the Battering Ram. E) I personally enjoyed when Boardwalk’s cap zone encompasses more of the buildings within the Village. It forces people to get a little more down and dirty with CQC as opposed to staying on hilltops. F) If I heard correctly, the Staff Team is already doing this but mountain accessibility should be limited slightly. There are a couple that are very oppressive if 1 or couple people get on top. The other option is to create ways to access the mountains from both sides, that way both countries would have access without one country having to stick their neck out more than the other. G) You mentioned fog prior. If sniping is STILL an issue that is hindering the server’s retention, I’d say you increase the fog and reduce the render distance. That way people can’t snipe people as far off. H*) Depends on how the server plays after trees. There are a few naked areas, ie: Swamp, US’ side of ATTC/Warehouse, Embassy Trenches, etc. These areas could use a little love in the way of cover.
    1 point
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    1 point
  11. 1 point
  12. 0 points
  13. -1 points
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