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Just Some Guy
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Nutter last won the day on October 26

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  1. Artifact System Hot Dawg Totem The following chat log will explain everything Astronaut Totem Your gravity will drop significantly, allowing you to effortlessly jump across the map User Interface Prop Limit Display Any equipped item that does not require ammo, IE: melee will instead display your prop count and prop limit This value will adjust dynamically based off the number of users online Weapon Changes Ares Shrike Ares Shrike sound replaced with a more tame 5.56 sound Doctor Kit Fixed ability to self-heal to 150HP Corrected endless sound loop once fully healed a player
  2. This quite literally goes against the one thing people undisputably loved about the map; running to an objective in 10 seconds as opposed to 20-40
  3. I edited your message to omit the last part, no, as far as I can tell, it cannot be done, because there's 3 security checks. Edit: @time also probably knows more methods than me for security
  4. This is in my humble opinion one of the best updates we've had in a very long time, atleast in terms of Quality of Life Player Score System After many days (10) of attempting to troubleshoot our playerscore system, came @time and in true Jesus fashion fixed the 2 lines of code I messed up and couldn't figure out. God bless your soul. this means your score will persist through server restarts, and could even use forums integration where your score would be displayed in a leaderboard Currently you are able to raise your scores through holding an objective in war, capturing an objective, killing a member of the opposing faction during war, plant a bomb in SND, defusing a bomb in SND, or simply getting bonus XP for kills during TDM war. Soon I will add a streak system, where the more concurrent kills you obtain during SND, the higher your output is. Anti Head-Glitch System After a very long period of time trialing and erroring different approaches for eliminating head-glitching, I have come out with a very good solution. I HAVE FINALLY FIXED HEADGLITCHING :^) Players' visibility would be 100% appropriate to their eye angles and height. Previously, when you'd pull out a firearm, your visibility would persist to be where your character stands, however, with my new adjustments, as your character bows over into a rifle shooting position, their viewing angles would change, as such, when you're behind a tall object you would previously be able to headglitch, you will now view said object as an obstacle.
  5. I most definitely can add openings to the wall, but I have heard people echo they want them removed all together, and the fog distance being lowered. I guess I'll wait and see where the responses go
  6. Hello NutGamers, being that Taiga has to be recreated to accommodate our servers' functions, the easiest map to switch onto in order to "switch things up" is Omega, however, Omega was released in beta and requires many changes. I had waited on Salmon and Fonza (by the way, thank you very much guys) to make me a document regarding the changes necessary to switch back to Omega, however, the document in its current state is entirely made up of well-known headglitching spots versus gameplay work-flow edits, as such, I figured I would save myself and them the headache and create a thread for this upcoming change that way we are all able to work peer-to-peer without the need for a middleman/manager. - https://docs.google.com/document/d/1Q4v_d44WenCkmDGBywLCrMT-lhI587SsxDhRm58PKNQ/edit Please post away your ideas for Omega, whether it be outright removing and replacing certain objectives with different concepts, the removal of arches and proposed changes for what is to be in place of arches, opening up certain buildings for foot accessibility. The possibilities are endless. I will implement ideas that got an overwhelming amount of "agree" reacts, and removed those that were overwhelmingly disagreed with. Thank you very much!
  7. Removed Speed Boost from GM class Fixed Goat spawns Removed Ammo types from M3 Super 90 Removed Ammo types from Stevens M620 AAF and AFSOC added to war system Roll command has been added to local chat Handcuffs Given a major buff Handcuffs given increased radius of drag Handcuff utilization - left clicking players is nearly instantaneous P90 spread decreased by 30%
  8. This update was just pushed live
  9. Global Optimized all server saving times disabled all kick messages that can spam in chat 1000x Anarchy Loot Tables updated to improve Component and Bodies odds Foundation limit raised from 25 to 40 Bandit and Outpost teleports are unrestricted Bandit and Outpost teleport cooldown reduced from 10 to 5 minutes TPR countdown lowered from 45 to 25 seconds Combat block timer lowered from 60 to 30 seconds Minicopter seats raised from 2 to 4
  10. Massive thank you to @4-2-1 for suggesting this entire update and even configuring 99% of it for a simple drag&drop process Language Filter Plugin added to all servers to prevent users from using bad language, initially, a warning will be given, then a mute, and finally, a ban. Clans A word filter has been added upon clan creation as to prevent clans with bad language from being created, as well as clans who attempt to imitate moderator/administrative ranks. Terrain Violations Fixed the inconvenient issue where staff would get kicked out of the server for such violations upon reconnecting to the server Loot Tables All 2x servers have had their loot tables adjusted as to further remove any remnants of trash items Recyclers On Anarchy 1000x, Players are now allowed to craft personal recyclers for their bases Security Security plugin as to disallow players from looting Admin bodies Added two additional methods (third party) to detect cheaters within the server A captcha bot has been added to the Discord server as to prevent spammers and bots
  11. will need an extra day more than likely
  12. It'll just be a number going up whenever you hold an objective during OBJ war or kill somebody in TDM lmao.
  13. Player Score System I had spent the past 3 days with my inexperienced self trying to create our community a MySQL-based scoring system for MRP, this means your score will persist through server restarts, and could even use forums integration where your score would be displayed in a leaderboard One tiny issue is i'm having some errors as I suck at MySQL, it is infact a 5 second fix, but i'm too stupid to figure it out. @time if you see this, I offer you 3 kisses on the cheek Afghan Elite Classes Reassigned to all previous buyers It was a nice experience learning to deal with MySQL tables again Misc Changes GameMaster System Strip weapons command was granted to GMs and T. Admins+ Weapon Balancing Nerve Gas' Damage per tick has been reduced by 60% Nerve Gas' Radius has been raised by 50%
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