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Posts posted by Nutter
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Taiga HD V1
Compiled on the lowest settings possible, this thread is here to showcase the progress of what is now Town moving into US Base
Completion rate at roughly 35-40%
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5-6 hours into the update, while all of you are distracted by the enormous amount of poop content, nobody happened to notice that the server's performance is atleast 50% better
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To all Hat owners, please beware the hat system was temporarily removed from the server in order to integrate into our Pointshop System!
Pointshop
The Accessories category has been added to the server
All items in the category will generally be very affordable (starting at 3 hours of gameplay to purchase)
A stack of up to 2 items in the category is available.
General Server Maintanence
Cleaned up code to avoid mundane client and serversided errors
Unbox System
Updated to the latest version in order to hopefully be better optimized for the client
World's First DarkRP Poop System Part 2
Due to the instant hit the poop system was, I have taken it upon myself to build upon it, as I told @Proggy
And as a wise man once stated:
Pooping Cooldown
The poop cooldown has been reduced from 2-15 minutes down to 1-2.5 minutes
One day we will find the perfect pooping balance
Superadmin Bypass
Me and @Proggy and any other future future Superadmins will be able to shit to their heart's desire with a removed cooldown.
Proportionally Correct Poop Sizing
Finely tweaked the size of poop to be more proportionally correct to your playermodel, no more nuggets the size of a torso
Realistic Food Coloring
Not all steaming dunkers are made of equal shades of brown and texture, as such, I took it upon myself to add this variety of color and sheen.
Stomach Cramps
tweaked down the intensity of the stomach cramps sound to be rather understated and realistic
Optimization
Despite the fact this addon is not intensive at all, I have taken it upon myself to code it as if it were a complex inventory system. All variables were localized, code was simplified, effectively meaning 1000+ players could be pooping simutaneously with negligible FPS loss.
The Golden Nugget
There is an incredibly rare phenomenon where a player will have shit out the 'Golden Nugget'
Consuming this nugget will d̸̛̛̥̫̯̲͉͎͎̘̜̫̩͙͍̰͇͕͖̣̲͍̠̭͙̂̄̈́̀̈́̈́͐̿͌̍̓̇̈̈́̓̆̈̉̈́͘͘ͅǫ̴̫̺̞̩́́͊͆̌͋͛͑̀̌̿̈́́̔̆̉̎́̀̇̈́̌̇̀̐͊̃̿̑͆̽̏́̕ ̴̢̧̛̛͍̟̹̞̜̠̦̩͕̹̥͍̤̜͓̺̳͚͈̳͇̻̮̹̮͙̗̮͓̹̓̋̋̈́̓͌̓̉̐̀̈́̍̔̈́͊̽̇͂̐̒̈́̄̔͗̆̾́̂̓́̾̿̌̆̓̂̆͘̚̕͘͜͜͜ͅņ̴̟̦̠̪̤̱̦͎̬̫̘̞̻̫͕̻̭̓͑̾͐̇̈́̐̒̋̀̊͒̀̄̂̑͋̇̊̀̀̎́̎̊̕͠͠͠ǭ̶̨̫͎̠̫̻̞̫̠͍̖͎̭̻̺͍̝̮͍̠̞̞̗̩͙͚͇̼͖̟̪̙̦̯̱̟̥̟̼̙͗͒̍̃́̂̈́͗͌̏̊̓͜͜͝ͅţ̸̨̨̧͍̥̠̜͉̪͉̮̘̠̮̭̫̪͍̪̥̳̳̠͎̺͍̜̭̫͔͕̙͖̭̟͔͎͍̺͖͂̌͒͐̅͗̾̀̿̒̾̔̐̄̕͜͜͝͝͝͝͠ͅͅh̶̡̡̨̰̪̯̝͙̖̰͇͖͕̝̪͔̮̥̟̬̮͓̣̤̜͇̩̮̝̹̮̙͓̭̝̳͖͔̹͔͙̮̣̍̀͋̇̈́́͌͐̌͂̂̓̎̽̑̇̏̽͆̀̊͋̒͑̒̄̍̎̋̀̽̈́͂̒̈́̒̓̓̑͘͘̚̕̕̕͜͝͝͝i̷̢̛͙͎̟̔́̉͂̏͊̈̀̒͊̾͌̊͊͗̏̓̐̓̀͐̑̚͝͠͠͝͝n̸̘̪̼̺͍̹̚g̵̡̨̨̥͍̗͈͎̟̺̻͍͙̘̻̻̯͓̳̠̬̥̟̫̠͔͎͈̫̰͓͔̺͉͙̈̎̔̅̊͜͜͠
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Pointshop
Horry sheit, reli? yes.
All players who devote enough time to the server will now be able to showcase a cool, customized playermodel with unique accessories.
For the first time hats (and other accessories) are available to non-donators to purchase with in-game cash as opposed to real currency!
World's First DarkRP Poop System
Ever wanted to take a steaming dumpy on your rivaling clan's front porch?
Now you can!
With this feces mod, players can crouch and hold P in order to drop a dingleberry, as long as their stomach allows it.
Once your cooldown is over, you can spot your butt burrito dropping from your tushy
What you do with your dookie is ultimately up to you, it can be thrown at a player in order to stain them brown, or eaten.
Mayor
Corrected issue with Mayor changing jobs
When Bizzy is done with his honey-moon hopefully there's a more robust solution in place than the workaround I inputted
Artifacts
The Totem of Greed
Locate this totem in order to obtain a printer!
If retrieved by a CP, you will instead receive $50,000
Non-CP players who spawn a printer must then transport it to their base at their own risk.
Weapon Balancing
7-8 years later, finally buffed the SL8 to undoubtedly be the best AR on the server
Party System
Corrected issue where players would be spammed with lua errors when a players leaves the server whilist the menu is open
Report System
Added audio feedback for administrations indicating a report has come through
Additionally, players sending a report too will receive audio feedback indicating their report went through properly
Police System
Corrected money-duping glitch with CPs being able to destroy their own printers for a profit
Donation Portal
Added Premium Point packages for Pointshop use
Added TEC-9 due to popular request as the only automatic Pistol on the store
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18 hours ago, WohMi said:
I'm not sure this duel system is very well received. I liked the old system due to the simplicity of it, but the new duel system is honestly a bit convoluted, and I have yet to see a single duel happen with this new system. I would honestly prefer if the older, simpler duel system came back, but I am interested in the input of other players too.
That would be becauase the duel system has been broken for roughly 3 weeks, and @Bizzy has been on a honey moon, unable to fix it.
I'm not sure how the duel system is too complicated, having 2 extra options to select, but oh well.
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Craftable Hilts
The long wait is over (kind of)
I have created the base for crafting hilts, and as such, I've added the 9 most generic hilts you can craft in order to be tested over the next 24-48 hours. Once this test is completed and everything is working properly, it'll only take me an additional couple hours to introduce 20 new hilts, and likely a week to complete adding our list of ~200 different tiered hilts, starting from Basic (dirt cheap), going to Common, Uncommon, Rare, Epic, and Legendary! (3 months of grinding the server)
Prone Mod
This feature has been added onto the server - by default binded to key P
Before MRP players have an aneurysm, please bare in mind Prone Mod will be working under the WiltOS animation base which MRP does not have.
Fully expecting the prone mod to work flawlessly here
Handcuffing System
Changed over to a new base to experiment- this one offers far more features for me to tweak around with until we have an awesome system.
In the works:
/surrender
allows a wanted player to raise their arms (with a 5 second cooldown) allowing CGs to detain them.
Primarily to be used during events
Cuffed players can be
A) searched for illegal contraband (strictly weapons, not drugs)
B) Dragged by CG and Navy
Typing Indicator
A visual indicator has been added for all players using chatbox, seeing as the animation for the eargrab was removed
Weapon Base
Scrapped and replaced our existing weapon base with a much older version for better client-sided and server-sided performance
The version we had been using for months is really directed at the single-player crowd, offering a ton of features that multiplayer servers cannot handle too well.
We are now using a version dedicated to multiplayer environments, and should see a huge performance boost for both the client and the server.
On the down side:
Removed Dual Wield portion of the weapon base until I am ready to fix the base code. No clue how difficult this will be, so on the back-burner for now
Removed melee weapaons off of TFA base as they were not used and were an unnecessary 100MB download
The list of removed melee weapons includes the following: Ancien Vibrosword, Bo Staff, BX Blade, Corvax Blade, ElectroDagger, ElectroHammer, ElectroStaff, Riot Baton
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Engineer Certificate
/engineerduty command has been added in
usage: activate your status as engineer (once per life)
Engineer duty will set your model onto an engineer, and assign you Fusion Cutters
When looking at LFS vehicles, a UI will appear in the center of the screen, displaying the health of the vehicle in your crosshair
Squad System
'Republic Commando : Advisor' can now join the 'Special Operations' squad
'Republic Army : Marshal Commander' was granted the "Join All" permission
'Republic Commando : Assailant' and 'Special Operations : Commander' can now join the 'Special Operations' squad.
F4 Menu
'Republic Army : Marshal Commander' has been added onto the 'Republic Navy' section
Requisitions
104th Dire Company
TX-160 Laser has been added to the list of spawnable vehicles
Classes
Coruscant Guard : Warden
Health set to 200
Riot Baton added onto loadout
Coruscant Guard : Mastiff
Renamed to correct title Massiff
Changed 500 config files to reflect the change
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Me: going to feature this topic
Topic gets unfeatured
Me: realizing @Fonza already featured this absolute masterpiece.
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10 hours ago, marks13001 said:
HI garnet! Want a smirnoff ice? I got 2 more!
What's crazy is I used to have respect for you until you decided to post this
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hi remake!
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Clientside Optimizations
Inspired by poor @Jake who gets a literal 10-25 frames on our server, I've done my best to increase this figure, particularly during events.
We'll see where everybody is at FPS-wise today.
Things addressed : AATs, NPCs, hit tracers, ear-grab speech animation
Sit Anywhere
This addon has been removed due to 30 fail-safe checks not being enough to evidently prevent the server from crashing
@acer seemed to also be in agreement not much would be lost from players not able to randomly just sit, so hopefully not much is lost
Voice Amplifier
Given an attempt to fix this wep once again!
Squad System
Added joint operation squad for all to join
Added rule exception for Jedi and Navy to join all squadrons
Note the halo of Squad members in debrief
Miscellaneous and Bugs
Precision Tool
Re-added precision tool for Gamemasters
Requisiton Armory NPC
https://i.gyazo.com/4b8a5f18cb7361d33d7ce8eed5fa9dbe.png
No longer a floaty boi
R2-D2
Fusion Cutters added onto loadout
327th Talon Squad : Technician
Fixed name of Fort Datapad Swep
21st Nova Corps : Sergeant
added whitelisting capabilities for the Armroed and Tactician roles
501st Legion
Corrected issue with certain SWEPs blacking out your screen
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9 minutes ago, Ozzy said:
Not sure if I missed it or it’s meant to be a surprise but what is the 2nd OBJ? I see Town Center and “3rd Objective” in the progress section.
38 minutes ago, Nutter said:ATTC - 75%
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Hello MilitaryRP players
I think that due to my lack of constant reminders/teasers of the new Taiga map i've been working on, some of you forgot or came to an assumption that it is no longer under-works. Smitty suggested I do this
and so here's that:
an update on the new map
PS bare in mind the screenshots will look far worse than the actual final product, as this is what's known as a "quick compile" or a development environment snapshot. It includes the lowest quality version of textures, lighting, and shadows.
Town
Everybody should be familiar with the center objective of town. It has been by far our most liked objective next to that one objective that got scrapped from Siberia
If it ain't broke don't fix it, although I did chop down construction, and I will be adding additional buildings for cover!
US Base
This one is based off of many people's favorite base which was used heavily in 2017, except, it is much nore purposeful this time around.
It includes a main hub building with an elevator to take you underground (WIP), respective faction rooms/debriefs, mass debrief, garage to spawn vehicles, a jail, a medical training facility which will be used in order to give players the medical certificate (similar to SWRP), and finally, an outdoor shooting range.
US Outpost
To be used during missions and special briefs
Environment
Various screenshots to showcase what the rest of the map will hopefully look like once completed
Obstacle Course
Apparently an integral part of every Garnet map or the leaders riot
Commonly Asked Questions
How long until the map is completed? unsure, depends on alot of variables and there's many servers I have to look after on a consistent basis.
If MilitaryRP stays active and people make sure to carry a positive attitude, I feel more inclined to put more time into the map.
Completion rate? Overall, something close to ~35% due to the number of difficult features I was asked to integrate, here's a broken down list:
US Base - 60%
US Underground - 0%
US Outpost: 95%
Environment: 30%
Roads: 40%
AFG Base - 40%
AFG Underground - 0%
ATTC - 75%
3rd objective - 0%
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Supplements
in Diets
Fuck this guy, best protein for flavor is Syntha 6.
Best protein for value is anything by Optimum Nutrition
Best pre-workout is black coffee, fuck all the other stupid brands that have an unknown blend of god knows what
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Big thank you to @SirSmity for reporting issues onto our Trello, leading onto this update sheet.
I have restarted the server and the update is in-place at this time
no need to wait on a restart on the 15th.
Totems
XP Stars, Weapon Drop, and Mafia Briefcase need to be re-added in a new pool of spawn locations for you to discover
I have greatly increased the spawn-rate of artifacts to once every 2-5 minutes as opposed to 5-10 so we will very quickly know if there are any issues with the system
I expect people to find these fairly frequently while going in/out of an objective.
MOTD
Removed @Bizzys new MOTD seeing as this poor man is on his honey moon, and we will have to wait a month before he comes back.
Enjoy this horribly generic and ugly MOTD, but hey, atleast the command /motd works
PS
Congratsulations on losing your virginity after 38 years of being on this planetUS Military Police
All classes were given a 6% speed boost increase (the highest of the server, quicker than Ghillie by a fair bit) as to aid in catching naughty donators who possibly try to run away
Entry Class slot limit was made unlimited (previously 3)
Officer Class slot limit was raised to 3 (previously 1)
The faction was added onto the US Team 'U' Radio chat
Bugs and Miscellaneous
US Elite : Nailgunner & Guardian corrected bug with missing FNFAL
Badri 313 : corrected bugs with missing SKS-D and VSS Vintorez
055 Brigade : Scout M1 Carbine added, PKM removed as the class' primary weapon
Attempted to very experimentally add attachments to the M1 Carbine as it has none - we'll see if this works, if not, just take them off please LOL
Corrected Red Unit's Secondary that was a non-existent swep class (Gsh-18)
Red Unit : Militant & Combatant raised to 2 slots
Attempted to fix error spam when a squad member disconnects from the server
Disabled the throwing of machetes due to a very rare but consistent crash as a result of collisions with a mountain LOL
Fixed error where players nearby who disconnect will throw off an error to your client
Newly added classes were added onto the Team 'U' chat, the list includes:
Ranger : Engineer, Marksman
Green Beret : Demolition, LMG
Delta Force : Infiltrator, Specialist
055 Brigade : Zealot, Scout
Red Unit : Combatant, Militant
Badri 313 : Raider, Stalker
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15 hours ago, Dan Gardner said:
I tested this with some players, and have determined that the message does appear, but the money never goes in the player's wallet.
@ExActo PM'd me about this yesterday and I fixed the issue, thank you for bringing it to my attention. It'll be up on the server the morning of the 13.
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1 hour ago, SGTMoe said:
Great stuff, thanks Garnet and team!
ah yes, ty team.
20 minutes ago, WreckEMsaints said:So are the medical grenades purchased through donations or what?
Honestly, not a clue. Proggy just asked me to create a medical grenade, so I did.
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Cinema
Corrected Cinema behavior, adjacent bases will no longer be interupted by the weapon stripping functionality of the theater
Printers
Police Officers may now destroy/confiscate printers for a monetary reward. I have a really easy to figure out formula of how much printers will pay out a CP for destroying them, heavily depending on the money inside the printer, as well as how upgraded a given printer is.
Additionally, have been stopped from withdrawing money from printers.
Server Rules
Hitman
Hitmen are allowed to solo base, albeit not own printers in order to set a location for hits to be placed from when they are active.
Medical Grenade
Similarly to StarwarsRP, DarkRP now has a "bacta" grenade which can be thrown, and its smoke will heal anybody standing within its radius back to full health
I have added a safety check to not set players with perks, IE: 300 Health to avoid players losing their perks and being re-set back to 100HP
F4 Menu
The Info panel has been updated to reflect the latest set of rules on the server
Commands
/ClearChat
Senior Admins+ now have access to the /clearchat command
/restart
Players may now utilize the command /restart in order to be refreshed with the following message
"Our server restart every odd day of the month at 5AM EST (IE: January 1st, 3rd, 15th, 29th) "
Jail System
Attempted to patch a bug in which players released from jail keep their prisoner outfit
PS
Due to popular demand, here is our most up-to-date collection that I will try my best to maintain
https://steamcommunity.com/sharedfiles/filedetails/?id=1719034818
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Rules updated (July 10, 2022)
Hitmen can now base strictly in order to establish hubs at which players may place hits
On 5/21/2018 at 10:32 AM, Nutter said:Hitman / Assassin / Deadshot
- You may create a base for strictly yourself, which you may operate as a hub for collecting hits on players
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A little bit annoyed with the class updates portion of the update, because it seems that there was no quality control/stupid proposed changes resulting in factions having 5-10 primaries. I still went through and updated it, but not very happy about it lol. Your faction isn't appealing because you have boring personalities and do nothing to engage others, not because you don't have half the server's installed weapon packs on your class.
Battalions
104th Battalaion
Base Battalion : Trooper, Controller, Heavy
Added dark binoculars onto loadout
Base Battalion : Executive Officer
Added NT242 and CR2C onto loadout because I guess the executive thought this class needs 8 primaries
Base Battalion : Commanding Officer
Fixed the NT242 and added CR2C, removed DC15S mark 2 from loadout
Wolfpack : Leader
Removed DC15S mark 2 - replaced by NT242
Wolfpack : Lone Wolf
Given level 2 keycard access
Wolfpack : Succor
Removed DC15S mark 2 - replaced by dual DC15S
Removed DC17Ext Mark 2 - replaced by dual DC17Ext
212th Attack Battalion
Base Battalion : Marksman
Removed Valken 38x, replaced with DC15X
2nd Airborne : Paratrooper
Smoke Grenade added onto loadout
2nd Airborne : Leader
Added extra model onto class
Given keycard access Level 3
Ghost Company : Tank
DC15S added onto loadout
327th Star Corps
Talon Squad : Specialist
Removed DC15LE, replaced by Dual DC15S
Talon Squad : Technician
Added DC15A, Datapad, and Dioxis grenade onto loadout
Talon Squad : Relay
Added Datapad and Dioxis grenade onto loadout
Talon Squad : Leader
Added dual DC15S, DC15X, and Dioxis grenade onto loadout
Medical Duty
Support added for Talon Squad classes
501st Legion
Base Battalion : Trooper
Playermodel for the class has been swapped out
(These goofy asses also requested their entry class to be "501st Legion : Entry" sooo cool. no)
Removed DC15s and DC17 from loadout, replaced by DC17 Extended and CR2
Base Battalion : Breacher
Playermodel for the class has been swapped out
Impact grenade added to the class
Base Battalion : Executive & Commanding Officers
Added DC17, Flashbang, Impact Grenade, DC15S, Valken 38x, and DC17 Ext
Removed DC15LE, DC17C from loadout
Torrent Company: Airborne
Removed Dual DC17 and DP23, replaced by DC17S
Torrent Company: Warrior
Playermodel has been added to the class
Removed Z6, DC17, and T4. Replaced by DC17S, CR2C, Valken x38, and Flash Grenade
Torrent Company: Leader
Playermodel has been added to the class
Carnivore Company: Defender
Playermodel has been added to the class
21st Nova Corps
21st Nova Corps : Surge
Removed DP24, replaced by EL16
21st Nova Corps : ArmoredRemoved rw_sw_dc15se, replaced by M45
Raised slot count to 4, 100HP boost on spawn
21st Nova Corps : TacticianRemoved DC17Ext and EL16, replaced by Valken 38x and DC17C
21st Nova Corps : SergeantRemoved DP24, replaced by EL16
21st Nova Corps : Officer
Added handcuffs onto class' loadout
Kellers Unit : ContenderRaised class' slot limit to 5
Requsition System
From previous unannounced update:
AT-RT does 125 damage (buffed from 10)
41st Rangers are allowed to spawn the AT-RT
Grapple Gun
Attempted to fix the SWEP for classes utilizing it
Misc
Corrected error with the precision tool not working
Even further optimization server start-up and connection times
Optimized various weapons for performance
Removed sound from toolgun
Moved voice amplifier to slot #6 (previously #1)
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Andddd CityRP is done as well
No need to spend time on testing, and I know CityRP will see the biggest benefits being that there's so many car packs installed on the server that could've been condensed. I expect preparation time dipped from around the mind 2 seconds to 30 seconds, and time for connection to have gone from 3.5 minutes to 1.
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UPDATE: Almost finished with this... update..
Seeing amazing results that I did not even expect
StarwarsRP results:
BEFORE
1:58 for server to prepare files (first step of server startup)
4:12-6:31 minutes to full server startup time DEPENDING ON EVENT MAP
3:00-5:00 to connect depending on the system
AFTER
1:13 for server to prepare files (first step of server startup)
2:32-3:51 minutes to full server startup time DEPENDING ON EVENT MAP
1:50-3:00 to connect depending on the system
MilitaryRP results:
BEFORE
0:43 for server to prepare files (first step of server startup)
1:53 minutes to full server startup time
1:50-3:00 to connect depending on the system
AFTER
0:29 for server to prepare files (first step of server startup)
1:08 minutes to full server startup time DEPENDING ON EVENT MAP
1:15-2:00 to connect depending on the system
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2 hours ago, Shin_Tsukimi said:
Could you post a official add on list for city rp if you do not intend to compress those? Whenever I join some of the cars are errors and unfortunately despite spending hours troubleshooting I have not found a solution to this yet, and I am unsure what addon you use so I cannot download it directly
Simple enough, these are the cars we use lol
https://steamcommunity.com/sharedfiles/filedetails/?id=140550510
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7 minutes ago, Ozzy said:
Had enough of “Hey Garnet, what’s the link for the content pack?”
More like the StarwarsRP server is trying to start with 500 addons, and our host has a flawed system he doesn't even understand/can't shut off which determines the server as "offline" while it's half way through loading our addons -_-
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MilitaryRP Map Progress [08/05/2021]
in Server Updates
Posted
Absolutely not lol
Give me some ideas big guy