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Pencil last won the day on September 12 2020

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  1. oh god no I can't block your forum signature now 🥺

  2. let's not focus on the politics of a pfp, yet you as a head admin, quickly swapped yours back after realizing you were in the wrong after @Jackal's post

    1. Salmon


      Changed it and realized the whole thing was going in a direction it shouldnt be going literally as soon as Jackal made the post. I will take responsibility of that. Continuing on, I seriously think the app should move past the flag politics. Shit got mad dumb real fast, so to speak

    2. IAreGunner


      internet drama is so dumb. 

  3. Will this apply to the [T2] and [T3] class as well? Also side note the [T3] SSO Class is assigned a garnet_sks that doesn't exist. If it could be swapped to the garnet_simsks or the sksd should it get the CZ858 that would be neat :).
  4. they are adding fishing to skyrim

    1. Tora1


      add fishing to mrp suggeston +1/-1

  5. 2GA p-please stay on objective, the money box isn't at gas station
  6. if you're the community director can i be the community special agent
    its like isi ranks right

    1. Tuna


      community seniour supervisor

  7. fire cover photo

  8. Gamma was someone I've known for 3 years now. Done a lot with him in the past but as I distanced myself from playing in the community, I haven't been in much contact with him. He was a great person who was always fun to be around, play with and against and even do things with outside of the community. It really hits hard to hear he's gone, he was an amazing person. Thank you for everything Gamma, may you rest in peace. Here's from when we were both Vega officers and snuck into Ranger bunks to take pictures with their turtle.
  9. Bushes often just have a 1 sided advantage since there is often a render limit put on them that is more than often open to a huge sight line, making the bush useless since a sniper from far away, still sees you. Id say move away from bushes if this is gonna be the approach to them again (though still have a few for aesthetics). Spots that stick out to me rn are just the sand hills and large dunes since it does give snipers quite a bit of cover and height advantage over an area, especially a desert. Again I believe I said this in an earlier thread but trenches could help if done right that offer a counter peak hole to snipers or even just a faster linear route or tunnel system that pushes medium distance combat instead. Perhaps a feature of the map on the test server would help people grasp more spots that could be problematic.
  10. Delta. Basecamp was an issue forsure but with the sniper nerf I think it will be a bit harder for people to run out to common spots considering how flat the map is at some points. Notable spots were the "palm rocks" for basecamp. A counter to this could potentially be adding trench routes in the sand or viable cover spots, maybe something like the bunkers used around the map on TaigaForest/Siberia. One major thing I will suggest though, is remove the RAVINE/easter egg. PUSH WAREHOUSE and SILO into the back corners of the map instead of how far they stick out rn. For a map with 3 OBJ's the ones in the corners could almost always have a spot that cuts off access to that obj and either a flank or entire route to MOSQUE. I know I said a lot of things that sort of require some memory from these maps so if screenshots are needed, please reach out. Delta is by no means a perfect map but with some changes it could be really fun with the way combat is at the moment.
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