Who are you reporting? [Staff/Player]: Player
Your in-game name: Enigma
Your SteamID (https://steamid.io/): STEAM_0:1:57580508
In-game name of reportee: liyoツ
SteamID of reportee (https://steamid.io/): STEAM_0:1:125900198
Date & Time of incident: Over the past 5 days Buddha and I have been working together to collect evidence
What happened? (include any proof): Over the past couple of days plenty of players along with most of the staff team has been suspicious that liyoツ has been cheating. Buddha and I took it into our hands to give it our best effort of trying to find evidence. Here's what we got:
1. This first clip is quite possibly the most suspicious one. You can hear Buddha talking about the possibility of his hops, and then the gameplay starts. Liyo does have a radar, so it is safe to assume he knew the position of the player in the tower. He cooks and throws a discombobulator, knocking both himself and the other player off the tower. Keep in mind, he has to deal with multiple things while he is in the air: where is he going to land, where is he going to look, how he is going to maneuver, where the other player flew, what weapon he is going to pull out, moving his mouse and keys to aim at the player, pulling the weapon out, aiming for the head while both him and the player are gaining velocity, and landing a headshot with the deagle, a weapon which is already quite hard to land a headshot with on a moving target. Keep in mind all of this happens with 3-4 seconds. With all these complex moving pieces at hand, it is almost impossible that he pulled all of this off, and then mentioned nothing about the kill in chat, or after the round had ended. Any other player who landed a shot like this would have been surprised; from Liyo we received nothing.
2. Set the video speed to .25 and skip to around 1:25. Liyo starts to approach the lighthouse. Keep in mind he has no intel or information that there is another player in the tower, nonetheless on the second floor of the lighthouse. He goes to shoot player "Goont", which just walked into the door of the lighthouse. Shortly after the first shot that Liyo fires, attempting to kill "Goont", his crosshair locks onto the other player which is on the second floor. It is most likely that Liyo has an aimlock key, which triggered when he fired the shot. The argument can be made that the recoil caused him to lock onto the other player, but this is not the case. The rifle's recoil is quite minimal, and does not go in any direction but up. There is a clear lock onto the other player in the lighthouse - not coincidence that his crosshair fell onto him. Liyo ends the clip by shooting "Goont" in the body, which is not normal for Liyo's standard gameplay.
Please ignore the music, youtube decided to autoplay a random song after the original song I played ended.
3. This clip was taken while Buddha and Liyo were both in spectator deathmatch. You can see that they begin a gunfight and both miss a few shots. Liyo dips down behind the tree and is not able to be seen on Buddha's screen. Buddha has the best line of sight in this gunfight, in the sense that he would have been able to see Liyo if he had rotated. In the clip, Liyo does not rotate off the tree, does not back up, and is not visible during the kill. You may argue this could be because he is head glitching but no - Buddha and I went into DM and recreated this scene exactly. I was standing where Buddha was standing in the original clip, and Buddha was standing where Liyo was standing in the original clip. When I looked at Buddha in the tree, I was able to see him when he could not see me. I was able to shoot him when he could not shoot me. We tested every spot on the tree, and there was not a headglitchable spot, as I always had a sightline on Buddha. We tested all around - even hopping around the tree onto the ladder and the cliffside - to no avail. No matter where Buddha was standing, I had a clear sightline on him. There is no feasible way that Liyo could have pulled that shot off by just crouching on top of the tree. We thought maybe the tree was penetrable and he got a lucky shot through the tree.This is not the case with either of the weapons Liyo was using: the rife and the deagle. What makes this clip extra suspicious was the movement Buddha was performing. Buddha was strafing left to right, while crouching periodically. If the argument was to be made that Liyo popped up for half a second to take the shot, it would be invalid for multiple reasons. It would take millisecond reaction time to predict where Buddha was while fighting Liyo, and for Liyo to pop up faster than could be registered for Buddha to see. It is an impossible shot, that could not be possible without some sort of external help: cheats.
4. This next clip shows Liyo killing a player under water. Shortly after he kills the player in the water he flicks to the lighthouse onto a players exact location. Buddha was spectating in third person and I was spectating in first. I thought I was recording as well but my recording software bugged and I couldn't recover the clip of my perspective. However, even in third person you can see Liyo's head flick towards the tower.While this does show Liyo flicking to the player in the tower, it isn't standalone as solid as some of the other clips posted due to the clip being recorded in third person. But, as I was spectating him in first person, I can give my word that he flicked straight onto the player in the lighthouse. After this, Buddha saw that Liyo was looking at Jalepeno, who was AFK in the Nether, which is under the map. We later found out through checking logs that he had a radar. This is important to note however: Liyo had a radar. A radar refreshes every 45 seconds, and the clip is only 32 seconds long. This means that at most, the radar would have refreshed only one time. As you can see from Buddha's perspective, the player in the lighthouse is moving, and is not standing still. It looks very suspicious from our perspective to see a player flick onto the exact location of another player, when the intel that they have simply does not provide them with the exact, current position of a moving player.
5. In this first clip, Liyo does 6 successful consecutive bunny hops, in which he is even gaining momentum. This is very hard to do on this map for several reasons. First: momentum acts strange on this map. It is extremely hard to gain momentum, and even harder to keep it and even increase it. For Liyo to pull 6 bhops in which he gains momentum is extremely difficult, and almost impossible. The other reason bhops are difficult to do on this map is because of the block's design. Most blocks on this map are designed to allow the player to "auto climb" them, which means the player does not have to jump over each individual block. This is done by adding a small ramp onto the base of each block, high enough where the game allows the player to essentially "skip" the jump, but low enough to keep the illusion of an auto hop. The issue with this is that bhoping is interrupted by these slopes, unless of course you have an external script. Buddha and I tried recreating these hops in game, and they are not easy in the slightest. Both of us are well versed on how to bhop, and can bhop successfully on other TTT maps that do not use the "auto climb" feature that this map uses. However, for Liyo to seamlessly bhop, gaining momentum with each jump, on a map that's design prevents bhoping is quite impossible.
In the second clip, Liyo manages to pull a 13 consecutive bhop, while still gaining momentum. From the information provided above, its already set in stone that even 6 bhops are quite the feat to pull off. 13 bhops is where the line is draw, crossed, and recreated. This type of movement, coupled with the switching of the strafes, the constant de-escalation of the terrain, the aforementioned "auto-climb", and the fact that the rails the user is bhoping on often make the player stick to them makes these jumps impossible without an external script. At the very least, the user is using an auto-hop script, and at the most the user is using the same cheat as his aimlock for his bhops. Although only two clips are show, this player is constantly pulling these bhops with ease, often killing players mid bhop, and bhoping off tricky ledges containing even more "auto-climb" blocks than the clips above. Coupled with all the other clips above, and these two bhop clips in question, it is without a doubt this player is using an external script or cheat to enhance his gameplay.
On top of all this evidence, while we were attempting to gather proof on Liyo, a hacker joined the server. Liyo, after a couple of rounds, called out this player in staff chat, claiming he was a cheater. No other players had reported the hacker before, during, or after the rounds the hacker had played. Liyo was the only one who called him out. Shortly after, the hacker called out Liyo for cheating as well. Buddha and I found it extremely suspicious that a hacker, who we at that point had confirmed he was cheating, had called out Liyo, a player we were investigating. Both of these players, one that was confirmed to be cheating, and one that was under investigation, both reported each other for cheating when no other players had. The screenshot of this exchange is lost in recording, as it is only a second of over 5 hours of footage, and therefore cannot be submitted as solid proof. But we found it interesting to include, as it had only strengthened our beliefs that Liyo was cheating, due to only another hacker calling him out on his hacks.