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MilitaryRP Update [08/12/2020]


Nutter

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I have a question though, if you hold tab you can see the kills and drsths but as of now nothing happens if you die or get a kill, are you going to be adding that into the game so it works?

Otherwise this update is great and glad to see you're back at it

Edited by Zachman
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1 minute ago, Zachman said:

I have a question though, if you hold tab you can see the kills and drsths but as of now nothing happens if you die or get a kill, are you going to be adding that into the game so it works?

Otherwise this update is great and glad to see you're back at it

Correct, it's going to take another day or two to implement it into the war system, because I do not want it working during peacetime.

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Just now, Garnet said:

Correct, it's going to take another day or two to implement it into the war system, because I do not want it working during peacetime.

Awesome! 

Another thing that the gms talk about that may be helpful would be to spawn in certain weapons and npcs, swrp can spawn in npcs and they would be a lot of help for events if one side did not wish to participate 

But I also get npcs can cause issues and may not be the best in some cases 

Edited by Zachman
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30 minutes ago, Garnet said:

Damage boost (up to 10%)

Fire rate increase (up to 25%)

Magazine size (up to 10 extra bullets)

Pyroshot (5% chance for bullet to light victim on fire for 5 seconds)

Necromancer (player explodes on death for up to 150 splash damage) - 25 damage per prestige

Things like this that count as just a straight buff for grinding imo will only give an unrealistic advantage and un-intended consequences balance wise for over-looked weapons, etc.

Something I would think would be really unique though would be the possibility of unlocking custom attachements through the skill tree. Something like, a new receiver? That increases firerate slightly but reduces damage due to less force in the bullet being exerted. Something along those lines I think could fit perfectly if we're looking for grindy stat boost type things.

When it comes to the proposed things like Pyroshot and Necromancer, I think shit like that is just really far-fetched and straying far from what we should realistically be looking for. Something like Dragon's Breath rounds would be a neat addition to grind for, though they should for obvious reasons provide a huge spread increase and damage reduction seeing as fire damage has no drop-off. Could be a joke but all things in an update should be taken seriously.

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3 minutes ago, 0zzy said:

@Pencil I think the typical FPS mechanic of earning attachments through use of the gun would be a MASSIVE competitive advantage. I’d love to chat about some nuances and a plan of attack.

Using attachments rather than a standard buff through the skill tree will allow you to provide negative effects to the weapon, providing balance even if it creates competitive advantage.

I'd argue that giving players the ability to increase their firerate, damage, and their magazine size using the skill tree creates an even more unbalanced competitive advantage over the unlocking of attachments. The same goes for movement speed and armor, and even further for things like Elite classes. Would the skill tree affect things on something like RPG or Juggernaut?

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27 minutes ago, Pencil said:

Things like this that count as just a straight buff for grinding imo will only give an unrealistic advantage and un-intended consequences balance wise for over-looked weapons, etc.

Something I would think would be really unique though would be the possibility of unlocking custom attachements through the skill tree. Something like, a new receiver? That increases firerate slightly but reduces damage due to less force in the bullet being exerted. Something along those lines I think could fit perfectly if we're looking for grindy stat boost type things.

When it comes to the proposed things like Pyroshot and Necromancer, I think shit like that is just really far-fetched and straying far from what we should realistically be looking for. Something like Dragon's Breath rounds would be a neat addition to grind for, though they should for obvious reasons provide a huge spread increase and damage reduction seeing as fire damage has no drop-off. Could be a joke but all things in an update should be taken seriously.

Man this is a prime example of why I want to shut down MRP and not look back. This is an update I’ve been pestered about for months, and I agree with almost every single point you brought up in this post, but when it comes to player retention, this is the best the player base came up with, and god knows we’re just going to lose players and have incompetent newcomers who blame me on their boredom If I don’t at least add this in

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5 minutes ago, Garnet said:

when it comes to player retention, this is the best the player base came up with

Was there some sort of post regarding the skill tree system that you made where players came up with these ideas?

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1 minute ago, Tayler said:

Was there some sort of post regarding the skill tree system that you made where players came up with these ideas?

Multiple threads, community meetings, and discord groups. This idea dates back to shrimp being staff.

ALWAYS and frequently requested

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1 minute ago, Garnet said:

Multiple threads, community meetings, and discord groups. This idea dates back to shrimp being staff.

ALWAYS and frequently requested

Okay, wasn't asking it like a dick either if it came off as such.

But another question would be what does this mean for those that prestiged? Understandable if that's a later problem but it seems like the buffs from prestiging are somewhat obsolete considering the damage buff and nerf (armor). Would the benefits be swapped for prestiging or would the values be highered?

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In any case, I’m not sweating it. This is the one server that’s always being problematic, where’re players don’t ever know what they want and constantly resort to being toxic on the forums/blaming their issues on me and make up stories about me “refusing help”.

Going to not let this get to me a whole lot more and simply focus on our other servers until I’m ready to even get near MRP again

2 minutes ago, Tayler said:

Okay, wasn't asking it like a dick either if it came off as such.

But another question would be what does this mean for those that prestiged? Understandable if that's a later problem but it seems like the buffs from prestiging are somewhat obsolete considering the damage buff and nerf (armor). Would the benefits be swapped for prestiging or would the values be highered?

I didn’t think you came off as a dick at all. Prestige’s would give you entirely separate points for a different tree. Skill tree vs abilities 

This no longer matters because I pulled this off the update

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1 hour ago, Garnet said:

Walking speeds reduced by 20%

Running speeds reduced by 6%

new values: 100-250

Previously: 120-265

If I may ask what is the reasoning behind decreasing movements speeds if MRP is mainly PVP based, I hope it hasn't been said yet but why is that. Other than that the update looks nice, good job Garnet. 

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