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MilitaryRP Update [08/12/2020]


Nutter

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I like that you're trying something different, even tho this is the beginning and alot of people don't like it, I think of it as a more fleshed out prestige system, and at the same time everyone will be avaliable to take advantage of the system. anyways whatever you decide to do i think that you're in the step of a better direction , I think that since not one person and everyone will have this avaliable to them, it should be looked at more as a reason to grind... 

Edited by cbozee
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7 minutes ago, Garnet said:

In any case, I’m not sweating it. This is the one server that’s always being problematic, where’re players don’t ever know what they want and constantly resort to being toxic on the forums/blaming their issues on me and make up stories about me “refusing help”.

The blame legitimately lies on you in the end. While I agree that the MRP community that we have is super entitled for no reason, you have made questionable decisions on the basis of "keeping the average pop count up" - resorting to using bots, swapping maps for zero reason, the people you continue to put in charge (D Rose, Jim, and Aidan are excluded from this, Kendal as well).

(The first two sentences above can be seen as hostile, so after writing everything else I decided to remove them but instead think it's important to keep it readable for fluidity)

And the "refusing help" portion isn't made-up. Yes, people have reached out. And yes, you've utilized some of what they've given you, and you've had conversations with them on rare occassions for help tackling a problem. But a good portion of what people (at least those I've spoken too, and my own experience) provide to you is just thrown off like trash. When we initially spoke you talked down on me like I didn't know what I was doing; granted, I didn't have previous work to show you to verify and you had also been up that entire night working on MRP and DRP updates. I took the blame for my edits not working because it was easier than creating an argument (and I actually thought I fucked up), but after testing it further it had nothing to do with me and was something that I couldn't have predicted regarding the server and other addons.

I don't think anybody is holding a grudge against you or has a vendetta, and I commend you for the amount of effort and time that you sink into all of this community. I don't blame you for the mistakes or choices you've made, especially when some were done under stress from your personal life and managing the community. What I, myself, blame you for is not taking credit in some of those mistakes, and your slight unwillingness to move forward with a new mindset regarding server development and management, for yourself and the people you leave in charge. It's all about peak playercount versus player retention and enjoyability of said servers. Your average playercount doesn't even matter either because people (and bots) just AFK the entire time, take slots and trap new players into thinking we're an active community when in reality we really aren't; and to clarify, I can only speak about MRP and not the other servers we have hosted.

--

Here's an idea:

Make a Deathmatch gamemode. Drop DarkRP as a base, it fucking sucks. It will be well worth the time, and potential money spent, on making something like that. It could be better monetized and more casual than what we currently have. The ideas for progression are nearly endless. Have a leveling system with balance-able perks for players who prestige it, subscription based VIP-tiers that provide additional things while not providing them with an advantage (and that work, sorry not sorry). Unlockable attachments (with ingame cash) and weapons (with levels), cosmetics like weapon skins and models that could be provided with ingame currency OR as a store item. Class-based system to limit this "one-man army" bullshit. Literally Gmod Battlefield, basically. It would be much easier to maintain in the end.

The community wants combat over roleplay, and while roleplay is a good introduction for new players, it doesn't help when the rest of the server who is experienced doesn't want it. All of the changes you've introduced in this update, aside from the Gamemaster and staff changes, are specifically for combat - keep all of that in mind.

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2 hours ago, Garnet said:

EXPERIMENTAL - TESTING FOR PERFORMANCE AND STABILITY

2b3dd18bb89b64ee2539d86e82c80b63.png

Lets start generating some hype even though this might be a complete flock

Shoot me some ideas below, here's some of the items coming:

Base Perks

Armor on spawn

Damage boost (up to 10%)

Fire rate increase (up to 25%)

Magazine size (up to 10 extra bullets)

Talent Points

Nerve Gas Resistance (50% less damage per tick)

Pyroshot (5% chance for bullet to light victim on fire for 5 seconds)

Necromancer (player explodes on death for up to 150 splash damage) - 25 damage per prestige

Sounds ight +1

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For the skill tree garnet are you going to do it like swrp where you have a big hub in the middle of the base to where you get your skills, or will you make it more like you have to go see an arms dealer to go get your new skills?

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3 hours ago, Garnet said:

Skill Tree

EXPERIMENTAL - TESTING FOR PERFORMANCE AND STABILITY

2b3dd18bb89b64ee2539d86e82c80b63.png

Lets start generating some hype even though this might be a complete flock

Shoot me some ideas below, here's some of the items coming:

Base Perks

Armor on spawn

Damage boost (up to 10%)

Fire rate increase (up to 25%)

Magazine size (up to 10 extra bullets)

Talent Points

Nerve Gas Resistance (50% less damage per tick)

Pyroshot (5% chance for bullet to light victim on fire for 5 seconds)

Necromancer (player explodes on death for up to 150 splash damage) - 25 damage per prestige

Everything "including this" seems great except for 1 thing: What about those classes that come with 300 health like nailgunner? They will have even more health and even more chances to rpg the shit outta some1

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21 hours ago, Garnet said:

Movement Speeds

Walking speeds have been raised by 33%

Running speeds have been raised by 4%

Don't ask me what this will accomplish, it was requested by Gythem 🤷‍♂️

Omitted, just use the skill tree.

Walking speeds reduced by 20%

Running speeds reduced by 6%

new values: 100-250

Previously: 120-265

He really just pulled the Uno reverse card on me.

 

But for real, great update, glad to see you really putting in work, it's much appreciated.

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52 minutes ago, Gythem2 said:

He really just pulled the Uno reverse card on me.

 

But for real, great update, glad to see you really putting in work, it's much appreciated.

I didn't mean to, it was supposed to be that speed is nerfed so that it can be buffed back up via the skill tree to beyond what it was before, and that portion of the update got scrapped for a lack of support. Atleast for the time being.

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