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[MilitaryRP] Server Rules

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Disclaimer: it is your responsibility to read and abide by our server rules, failure to do so may result in a punishment.



General Rules

  • Do not RDM (Random Deathmatch): Don’t shoot players without proper reason.

    • Consensual RDM is NOT allowed.

  • Do not NLR (New Life Rule): Do not use info from your past life unless it was written or shared before your death.

  • Do not Disrespect in Out of Character (OOC) Chat: Out of character applies to both OOC chat and administrative situations. This also means no harassment. Do not target other players in any OOC platform that is related to Garnet Gaming. Doing so will result in appropriate punishment at the discretion of staff.

  • Do not FRP (FailRP): FailRP is the term applied to actions which are not realistic in a well roleplayed Military scenario. This includes Bhopping in war.

  • Vigilantism: The situation in which one behaves as an administrator when a player has broken the rules and/or the situation in which one punishes another player for the rule(s) they broke. Do not do this. Eg. RDMing a mass RDMer

  • Do not Spam: The use of OOC/Advert chat to display unwanted messages sent in bulk, rather than one for every reasonable time period, is unacceptable. Spamming crowbars as to be an annoyance to other players is also counted as spam and is unacceptable.

  • Do not Impersonate: Changing your name to resemble that of another player in an attempt to act like them, or hurt their reputation.

  • Do not Misuse the Report System: Our /report system's sole use is in order to effectively communicate with staff, letting them know of an issue. If one uses /report incorrectly, it may result in an impeded response time for our staff team's performance.



Rules of Engagement

  • Do not shoot at anyone unless it is in a war, raid, authorized kidnap scenario, or claimed area. Never fire on a teammate unless it is simulations or enforcing a claim.

  • You may KOS any enemy, outside of their own base, that has an explosive in their hand, regardless of whether it is war or not.



Miscellaneous Rules

  • Denial of Tryout

    • Officers of a given faction that are hosting tryouts hold every right to deny you from joining their faction - their reasoning may be based on anything from your in-game statistics (kill-death) as well as your attitude in 3rd party OOC networks. Eg. Your attitude on the forums and Teamspeak is childish, therefore you may not join MARSOC.

  • Sub-factions & Branches

    • You may not use /jobs in order to create your own faction, setting yourself apart from other people. The only factions you may join and be a part of are to be found on the F4 menu. In addition, you may not set your job to something that is FailRP. You may only change your job from what it originally is to a proper RP squad/fireteam name for War/Raids/Sims. IE: using /job to make your job “Service Dog”

  • Spawn/Base Camping

    • During war, you may not get close enough to render the enemy bases before 4 minutes left in the war. This accounts for standing behind obstacles or terrain that may obstruct your vision of the enemy base.

    • Should you find yourself within the enemy base during war, You will be warned for FailRP and promptly respawned

  • Kidnapping

    • You must be an O-1+ accompanied by at least 2 others in order to kidnap an enemy that is by themselves (and not in a reasonable line of vision of their friendlies). You may only hold them for up to 15 minutes unless both parties (kidnapper and kidnapee) come to an agreement. 

      • If you are being kidnapped, you are automatically stripped of weapons and comms and are bound to the player kidnapping you unless stated otherwise.

  • Countering Kidnaps

    • You may advert counter kidnap if you witness one of your teammates being kidnapped within 15 seconds of their kidnapping. You may shoot any opposing faction member that is within a reasonable vicinity of your teammate that was kidnapped.

  • Sims

    • Sims may only be called in a claimed area that is not either of the respective country bases.

    • Sims may not be Free For All based, and must have some semblance of training to them.

    • Sims may not be continuous, meaning that you may not return to a sim area, and start firing again without Sims Start being called in advert chat again.

    • 1v1 Sims may be called, so long as they are not disturbing any tryouts, or sims with larger amounts of people. If an area where 1v1 sims are occurring is claimed, the area must be relinquished to the new claim. 

  • Clan Tags

    • You may not sport any Clan tags while on the server eg. eXg, Deviluke, GoG, Chief, or any such affix.

  • Spam

    • You may not spam crowbars, buttons, chat, voice, nor any other such sound or effect that may prove to be an annoyance to fellow players. 


  • Doors

    • If found purchasing doors on the server, you will be verbally warned to sell said doors, if you refuse to sell the doors you will be warned for FailRP. If you continue to buy doors after being warned, you may be banned for NITRP.



Chat Rules

  • Advert Misuse: The Advert chat may only be used to deliver important in-character information or server announcements. Eg. Raid/Kidnap

  • Links in chat: Posting links that are not associated with the Garnet Forums, in-game material, and/or faction google documents in chat is strictly prohibited. Doing so will result in a warning for a non-GG link or a ban for advertisement should it be for another GMOD Community. 

  • COMMS: Just like adverts, COMMS is an in-character form of communication. COMMS is only discernible to everybody unless specified using [RU] or [US]. This is In Character Chat

  • OOC: No racist or derogatory terms in OOC, Keep Toxicity and arguments to a minimum or take it to PMs, Should you fail to abide by any of these, You may find yourself being warned for Toxicity, Muted, or Banned.

  • EVENT: Event chat is to be solely used by the Gamemaster team and staff who are T.Admin or higher. Event Chat is to be used to denote things pertaining to events being run such as Rules, Event Commentary, Or disclaimers about time left.

Faction Rules and Information

  • Self Promotion: Do not appoint yourself to a rank you have not earned.

  • Permission to Speak: PTS is a form of communication control used by your faction's leaders. When PTS is active, you may not speak without being granted permission to.

  • KOS Zones/Claims: You may claim any area of the map (apart from your own or the enemy’s base) as long as it is clear what you are claiming and it can be reasonably identified by other players. In addition, you may KOS said claimed area to those that are not in your faction or not authorized to be there, and kill them should they intrude on your claim, friendly or not. A faction has a claim until they unclaim it.

  • PTL: E-4+ in all factions may bring lower enlisted below the rank of E-4 with them out of base without granting a formal PTL as long as the enlisted below E-4 follow the E-4+.

  • Faction Leaders: If you have been recently promoted to an O-11 or O-6  position, you may appoint a general, or Second In Command rank as well, so long as there is availability and proper reasoning. Appointing a new faction leader must be approved by management.

  • Promotions:

    • Warrant Officer and Junior Officer Ranks (CWO's, WO's, OCdt's, KST's, MLT’s) will have a minimum of 5 days between promotions.

    • Officer promotions will have a minimum of 1 week between promotions.

    • 2nd in command positions will only be open to those currently holding an active officer rank.

  • Demotions: In order for a demotion to take place, you must have valid reasoning to back yourself up, whether they be from in-character, or out-of-character. 3rd Party applications such as snapchat images/PMs over Instagram are not valid.

  • Documents: The altering of the documents of your respective faction without permission/valid reasoning is strictly forbidden, and may be considered sabotage. Doing so will result in a 1-week ban and permanent blacklist from said faction.

  • Bias: You must treat all members of your faction equally, regardless of their age or sex. If excessive bias behavior is picked up on, it may result in your immediate demotion.

    • This rule may be loosely applied to tryouts. Competent tryout leaders may deny the right of someone to tryout for their faction if it is followed with logical and sound reasoning.

  • Wars: When the player base is sub 50 players, the highest on from each side may communicate in order to exclude objectives from an ongoing/upcoming war.

  • Precap: All players must be within their respective base walls before the 2-minute mark until the war starts. Being outside your base walls after the 2-minute mark will result in a warning for Precap and a respawn.




Raiding Rules

  • Raiding

    • All targets in the enemy base are fair game during a raid, including those in buildings. The only thing not allowed is the intentional spawn camp of the enemy. You may not shoot into the spawn garages.

    • You must be O-1+ to call a raid. You must then advert raid. Attackers have 1 life, defenders have unlimited.

    • Defenders firing back while outside of the base are subject to being shot and killed.

    • Defenders may not actively participate in the raid if they are not within a reasonable distance of their base during a raid. Example: Don't shoot RU who are attacking US base while you are in Outpost.

    • You may not participate in a raid as an attacker if you have not rendered in the base by the time of calling the raid, you may hide behind an object so long your client renders.

      • In the event you are out of render, you may serve as artillery in a raid so long you have access to rocket launchers, grenade launchers, or other such explosive type weapons, however, you may not proceed to join the gunfight at the base that is being raided should you do this.

    • The cooldown per country is 10 minutes. Raids must not exceed 5 minutes in length.

  • Raid Rescue 

    • You may advert a raid rescue (without hosting a briefing if you so choose) to rescue a member of your faction (eg. GB rescuing their fellow GB) who has been kidnapped. You must know they are kidnapped through RP.

    • You may Raid Rescue at any location, including the oppositions base. Example: Vega kidnaps a Ranger and takes him/her to Factory for interrogation. If Rangers know this through RP, they may call a Raid Rescue in Factory.

    • Kidnappers may NOT kill the kidnappee and the kidnappee may not move if they have been bound in RP.



Vehicle Rules

  • Jumping in front of a driving vehicle or baiting a VDM is against the rules and will result in a FailRP warn to the person baiting the VDM.

  • Using a vehicle to kill players during peacetime, except in raids or authorized kidnap scenarios, is against the rules and will result in a warn and a jail for VDM. 

  • Stealing vehicles from other players is forbidden during peacetime. This also applies to enemy countries. US players cannot steal an RU player's car, vice versa. Punishment for breaking this rule is a FailRP warn. This rule does not apply to war.

  • Destroying another player's vehicle during Peacetime is punishable by a FailRP warn.(Unless they are an enemy in the base)

  • DIs/RFRs may use vehicles in order to more effectively train recruits, However that is all they may use them for. If a DI/RFR is caught using their Vehicles for any other purpose, they may receive a FailRP Warn and removal of their DI/RFR Whitelists


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